Skip to main content

Implementing In-app and pre-locale language selection in Android

Modern Android App Architecture

One of the essential features for a globalized app is the ability to provide users with the option to choose their preferred language within the application. In this blog post, we will guide you through the process of implementing in-app language selection in an Android app.

Step 1: Create Locale String Resource

Create a string resource file for each respective locale by navigating to res > new > Android Resource File. Select Locale and create a
string.xml
file. Copy and paste the translations of your app content into these files.

Step 2: Configure Locale Preferences

In the res/xmlfolder, create a new file called locales_config.xml and specify the locales of your choice. for example look at the following code:

<?xml version="1.0" encoding="utf-8"?> <locale-config xmlns:android="http://schemas.android.com/apk/res/android"> <locale android:name="en" /> //English <locale android:name="ta" /> //Tamil <locale android:name="hi" /> //Hindi <locale android:name="ml" /> //Malayalam </locale-config>

Step 3: Add resource.properties file

Switch to project view and in the resfolder, create a new file called resources.properties and specify the default locales of your choice, this will be the fallback locale if the requested one is un-available,for example look at the following code:

unqualifiedResLocale=en

Step 4: Update Module Gradle File

The list of language tags need to added to resourseConfiguration make sure you add all the language tags, have shared the updated code below as per my sample app:

android { ... androidResources { generateLocaleConfig = true } ... defaultConfig { ... resourceConfigurations.plus(listOf("ta", "en", "hi", "your-language-tag")) } }

Step 5: Manifest Configuration

You can let the device handle the locales, for that we are going to use a service called androidx.appcompat.app.AppLocalesMetadataHolderService with the following configuration, you can just copy paste the following code

<application ...> <service android:name="androidx.appcompat.app.AppLocalesMetadataHolderService" android:enabled="false" android:exported="false"> <meta-data android:name="autoStoreLocales" android:value="true" /> </service> </application>

Step 6: Implement Locale Selection Function

fun localeSelection(context: Context, localeTag: String) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) { context.getSystemService(LocaleManager::class.java).applicationLocales = LocaleList.forLanguageTags(localeTag) } else { AppCompatDelegate.setApplicationLocales( LocaleListCompat.forLanguageTags(localeTag) ) } }

Step 7: Usage Example

val context = LocalContext.current Button(onClick = { localeSelection(context = context, localeTag = Locale("ta").toLanguageTag()) }) { Text(text = "Tamil") }

That's it! You've successfully implemented in-app language selection in your Android app. Feel free to check out the sample app on GitHub for a hands-on example.

If you encounter any issues or have questions, please leave a comment, and will do my best to assist you.

Comments

Popular posts from this blog

Introduction to Primitives - Java

2. Overview: There are eight primitive data types byte, short, int, long, float, double boolean, char. These eight data types store values as raw instead of Objects these primitives help to save memory to a great extent and simplify other processes as they are directly stored in the stack. Data Type Size(in bits) Minimum Range Maximum Range byte 8 -128 127 short 16 -32768 32767 int 32 -2147483648 2147483647 long 64 -9223372036854775808 9223372036854775807 float 32 -3.4e38 to -1.4e-45 1.4e-45 to 3.4e38 double 64 -1.8e308 to -4.9e-324 4.9e-324 to 1.8e308 boolean 1 - - char 16 space 65535 byte A byte has the capacity of 8 bits or 1 byte and it can store numbers between -2 7 and 2 7 -1 or simply -128 to 127. This is very useful while deali...

Chocolate Feast - Problem Solving - Hacker Rank Solution.

The expectation is to find the total number of choclate one can consume by taking full advantage of the offer, Here there are 3 inputs n which holds the value of initial amount of money for buying choclate, c is the cost price of each candy if paid by cash and m is the exchange rate for the candy. Inputs n Initial cash to buy candy. c Coast of each candy if paid by cas.h m Exchange rate for a new candy in offer. The initial count of choclate will be the cash / coast and the wrappers in hand will be the same value of choclate, and from there we loop through until the wrap count is less than the exchange rate, inside the loop the choclate count will still hold the same fourmula as before but divided with exchange rate. The wrap count is the tricky part... the wrap will be wrap/ exchange rate(the no. choclate) + the remainder of this division(THIS IS VERY IMPORTANT) because for example if the count of wrapper is 3 and the exchange rate is 2 you can only buy 1 c...

Collection Interface - Java Collections Framework - DSA

Most people consider the collection as the root interface of Collections Framework and it is true to a great extent but another part of Collections Framework is Map Interface, we will see that later, Most Common methods which are applicable to all collections are defined in this interface for example add() to add an element, size() to get the size and much more, below is a table of most common methods. Hierarchey of the Collection Interface. The Parent of Collection Interface is Iterator Interface and the Collection is base class for List Interface, Set Interface and Queue Interface, the respective classes which impliments either of the sub classes will also implement the defined methods from the Collection Interface, below are some of the commonly used methods. Defined Methods: Method Description add() This method returns a Boolean value true if it inserts the specified element in this collection....